There's no doubt that the conflict of the most popular online game in China was won by the"Dota two". The name,"The gold", was given to the game because it took a massive attempts by players from throughout the world to promote the sport in the Chinese market. In reality, the game that has been released in the market and additional games like those from Netease and Tencent are competing.
You might believe that the prevalence of"Dota 2" in China can only be achieved if people are ready to pay a certain sum of money. However, the popularity of"Dota two" in China does not appear to be achieved without a little effort by the programmers. You'll find a whole lot of reports and discussions about the prevalence of the sport if you go on the internet to the search engines like Google. You'll find a simple fact that the game programmers in China are not willing to spend extra money on advertising the game in the nation, if you read a few of those remarks.
The developers of"Dota 2" are not paying any money for advertising the match in China. Their principal objective is to produce their match available for every single person on the planet and not to earn any money.
The Chinese government is worried about the increase of addiction. Thus, it decided to place a limit to the total number of time players may spend playing with the"Dota 2".
Since there was a certain number of restrictions imposed on the gamers, they made a decision to implement a system in which the players are going to have the ability to play with the game for twenty five minutes. This feature is used to accumulate data for the game's development.
The benefit it gives is too good to be ignored Even though the data collection process is quite complex. It was launched in February 2020.
During the first couple of days of this data collection method, the game programmers delivered e-mails to all the customers to inform them of the data collection system. This act of communicating is among the chief reasons the game's players did not take it seriously.
The process of the data collection system was so complex that it was not understood by people correctly. Some did not feel that the authorities had given its consent for the data collection system and believed that the machine was illegal.
The slow tempo of the information collection system perplexed many players. A number of them even resorted to procedures of collecting data such as making illegal copies of the accounts.
With the support of the programmers of"Dota two", a range of articles were published in various websites to explain the value of the data collection system. Because of this, the number of consumers of the"Dota 2" increased radically.
In the end, the programmers of the"Dota two" was able to convince the police to dota 2 mobile android adopt the data collection method for the benefit of the sport. Next, the number and the game diminished.
During the previous three years, the programmers of"Dota 2" have made their match accessible to everybody worldwide. Additionally, they have gained a number of fans.